Skip to main content

Posts

Showing posts from April, 2009

Project makes it to the intertubes...

Well I have finally put my code into a repository. It's all open source. I listed it on pygame.org and it went to the front page automatically which was cool! You can find my project at http://www.pycam.googlecode.com The pygame project page is: http://pygame.org/project/1111/

Face Detection with python using opencv

So I have been continuing on with the live edge detection I looked out a few weeks ago... I have made that code alot more object oriented and hopefully re-useable. I am now using both pygame and opencv built from svn instead of the ubuntu repositories. I wanted independence in the image rendering, the webcam capturing and the image processing. So I needed to convert between a numpy array (which pygame and any scipy processing uses) and cvMat which is opencv's data type. This was not immediately obvious as the opencv.adaptors module was full of routines for converting via the Python Image Library (PIL). These images were annoyingly being rotated by the functions when going from numpy to cvMat, then rotated back to the correct way going back from cvMat to numpy. First up is the VideoCapturePlayer class, it can be used to simply display a video feed. It uses pygame camera, stores the images as a pygame.surface and shows the video with pygame. The latest pygame has an option to force

Live Edge Detection using Pygame and Numpy

So I thought I would start playing with image processing a bit more. I haven't used pygame before, but a mechanical engineering friend of mine was talking about it so I'm taking a look. I have also been recently following this blog , where the author made a webcam module for pygame for a Google Summer of Code project. So I svn checked out the latest pygame and fired up a few basic examples. I am impressed it's really easy to use! Loading images and making a simple animation, or event driven game is straight forward. I followed a particularly bad tutorial on showmedo, making a simple box that was keyboard event driven around a screen. Well this is all good and well, a black box I can steer around a white screen. Boy that is cool! :-P Don't despair, there is more to come, after this dismal tutorial I went to pygame's site - funnily enough they have introductory tutorials on using pygame and they were not quite so boring! So program 2 was loading an image of a ball an